The Bureau

The Bureau is an interactive website that mimics a live video-feed of Agent Michael Kim’s desk. Through a browser window visitors follow Kim’s investigation into a series of gruesome murders by interacting with the devices and documents that have accumulated on top of his desk. From crime scene reports and key pieces of evidence to a tablet PC and Kim’s personal phone, visitors examine the evidence as it emerges in real-time, piecing together the mystery as it unfolds over several weeks. It is for this reason that The Bureau is not so much a story told as it is a story waiting to be built.


IndieGames Browser Game Pick:

What makes The Bureau so immersive, however, is not the variety of actions you can perform or even the fact that things happen in real-time (autopsies will take a few days, etc) but the superflous details. On the character’s iPhone, there’s everything from important discussions to Amazon’s apology about a late package.

Legacy System

Legacy System is a creative re-purposing of Golden Age comics (those out-of-copyright strips from the 1930s – 1950s). I use the comics to play on the deeply weird culture of North America in the mid-twentieth century in a way that exposes the even weirder culture that is North American in the early 21st-century. Legacy System is updated every Monday & Wednesday.


Sequential Comics:

It’s pretty smart stuff, sort of an academic take on internet censorship, video games, and the place where politics and new technology meet. Some times it makes me realize how many brain cells I’ve lost since university but mostly it’s just funny.

Division Pixel Suppliers


This arcade-cabinet project was collaboratively developed for a course on embodiment in digital environments.  What we wanted to explore with Division Pixel Suppliers is the connection between codes, languages, and kinetic movements. The end result is a Flash game running through a PC that is embedded in an arcade cabinet. Players use the controls to execute a specific ‘colour-pattern’–an arbitrary language based on left and right movements of the joystick. For example, each primary colour has a fixed code that is repeated twice. Players can combine colours by mixing the primary colour codes and any colour can be made lighter or darker by holding down the corresponding buttons.

Each play-through involves colouring 24 ‘pixels’ within a set time limit (per pixel). The resulting mosaic is then printed off as a 4×6 photograph. Players can then read the image as a transcript of their movements, demonstrating a form of literacy attained in just a short period of time that involves symbol recognition, kinetic movements, and basic colour-blending techniques.

The project currently resides as an installation in THEMUSEUM in Kitchener, Ontario.