The DEW Lab

Dev Blog – Apophis

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Early concept art/screen shots from my upcoming RPG Maker-game Apophis. The project is part of my dissertation work on non-linearity and the separation of cause and effect. More details to follow! [Click to expand any image]

Overview:

  • Apophis is a near-Earth asteroid that will approach Earth in 2029. Should it pass through a gravitational keyhole 800m wide, it will be on a collision course for the Earth in 2036. The current strategy to avoiding a catastrophic event is to detect such collisions 10 to 20 years in advance. The idea being that if you can strike the asteroid with a relatively small missile, the very minute course correction will compound over several decades, resulting in a miss.
  • Of course, this would involve governments cooperating and coordinating on a global scale about an event that is likely but not guaranteed to occur in the near future.
  • The game itself takes place over 30 days and involves playing a range of characters over those 30 days in a non-chronological fashion. The idea being that actions on day 3 may or may not impact events on day 29. What I hope to achieve is a separation of cause and effect, removing the simple pleasure we get from gaming, thereby increasing the pressure on the decision as the result will not be immediately apparent.

Images

ApophisLogo

Aphophis-apartment

 

Aphophis-graffiti-concept

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