Early concept art/screen shots from my upcoming RPG Maker-game Apophis. The project is part of my dissertation work on non-linearity and the separation of cause and effect. More details to follow! [Click to expand any image]
- Apophis is a near-Earth asteroid that will approach Earth in 2029. Should it pass through a gravitational keyhole 800m wide, it will be on a collision course for the Earth in 2036. The current strategy to avoiding a catastrophic event is to detect such collisions 10 to 20 years in advance. The idea being that if you can strike the asteroid with a relatively small missile, the very minute course correction will compound over several decades, resulting in a miss.
- Of course, this would involve governments cooperating and coordinating on a global scale about an event that is likely but not guaranteed to occur in the near future.
- The game itself takes place over 30 days and involves playing a range of characters over those 30 days in a non-chronological fashion. The idea being that actions on day 3 may or may not impact events on day 29. What I hope to achieve is a separation of cause and effect, removing the simple pleasure we get from gaming, thereby increasing the pressure on the decision as the result will not be immediately apparent.