“Art at its most significant is a distant early warning system that can always be relied on to tell the old culture what is beginning to happen” – McLuhan
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"Once you've sat down and tried to play a game with your daughter and tried to find games where she can play a character that she identifies with, you start to feel bad about not putting that option in your own game"
via Joystiq. This has become a common refrain from game developers of late. It’s at once encouraging (high-profile developers are beginning to consider viewpoints other than their own) and disheartening (they apparently needed to be related to and feel protective of those who have such perspectives before they became meaningful enough to warrant consideration). Remarks like […]
Have you ever wondered what the news looks like between two countries? News Across Borders presents five days of media coverage between the U.S. and Canada using interactive image overlays. Utilizing Marcos Weskamp’s newsmap.jp visualization software, which arranges stories by coverage (size) and colour (topic), News Across Borders is a comparison of priorities, problems, and politics in […]
Early concept art/screen shots from my upcoming RPG Maker-game Apophis. The project is part of my dissertation work on non-linearity and the separation of cause and effect. More details to follow! [Click to expand any image] Overview: Apophis is a near-Earth asteroid that will approach Earth in 2029. Should it pass through a gravitational keyhole 800m wide, […]
Art as Sensory Pharmakon & the Mass Media Overdose The following presentation is a thought experiment that, in all seriousness, asks you to examine the nature of media. I honestly believe that social, political, and financial challenges, as well as the far more imposing ecological crisis, can be approached and potentially mitigated by our prompt, […]
What the World’s Smallest Camera Can Tell Us About Reality Earlier this week I’d tasked myself with making practical pitches about my rather abstract work. At one point I tried to describe how each object in the world has its own distorted perspective on the world and the analogy I’d used was a crowd of […]
Every once in a while someone outside of my head asks: ‘So, what’s your work mean outside of your research? I mean, what’s the practical application?’ At this point I hum and haw, muttering something about the capacity for media to change the world while simultaneously trying to explain just how fundamental ontology is, even […]
Alright, here we go: media studies meets ontology with a topological twist! First off, I look at media the way McLuhan viewed them: as extensions of the human senses and as metaphors for understanding the world around us. He once remarked that ‘the content of a medium is another medium.’ I take this to mean […]